Beee.buzz
A micro survey platform for creatives
Pivoted social networking platform into a specialized design feedback tool, increasing creative industry engagement through optimized interaction patterns. Transformed opinion-sharing into purposeful design collaboration, resulting in significant increase in user engagement and interactions.
Project
Agenc-K
Role
UX Designer
Context
Brief
Beee was an online platform aimed as a social network based on opinions. One of their most important goal was to figure out how the platform could be used by the creative industry and how could they create a unique interactive experience. We discovered that the positioning had to be reimagined and a clear branding and user experience has to be designed.
Role
I was responsible for leading the branding and UX on the project – conducting research, producing site maps, personas, wireframes, user flows and helping shape the design direction along with hi fidelity designs. I also worked alongside strategy and development teams to help identify the best information architecture for user journeys.
Outcome
We were able to repackage the value proposition of the platform into a design optimization tool for designers. The new direction allowed a better utility of the features. On top of that, we explored different interaction possibilities to receive feedback. It resulted in a considerable increase in user engagement and interactions.
Creating the buzz
Beee.buzz was a spinoff platform based on a university research project around gathering “meaningful” opinions. The platform allowed people to collect “meaningful” opinions on things they share online. The “meaning” was pre-determined by the end user by creating a criteria that people could interact with to share what they thought about it. The results were visualized real-time. The system was setup in the form of a social media platform to exchange opinions.
Research and discovery
Early insights from the field
While we tested an early coded prototype, it was very clear that there was a problem with design: even before testing out the functionality, the design students found the product distracting. Our goal was to understand what was distracting the designers from using the product.
We redesigned some other variations and tested again.
Again, the feedback came thick and fast.
Shapes were distracting the users
There were too many images being shown on the page
The interaction with the sliders was not satisfying
The data visualization didn´t excite the designer
The discovery
Reframing the problem
How might we get the designers to give and receive qualitative feedback through the platform?
Our solution was simple: by creating an experience that was focused on a (1)community of designers who (2) wanted to improve designs based on the (3) feedback of the community, while keeping their own individuality intact.